COLOR / 01Hand-painted packs.
VBoyColor’s hand-painted packs bring chosen colors to familiar tiles, characters and worlds. A matching pack gives each adventure its own palette.
IN DEVELOPMENT / 75%
Red Viper Color brings hand-painted packs and automatic color to the Virtual Boy emulator for Nintendo 3DS.


Familiar pixels. A fresh way to see them.
COLOR / 01VBoyColor’s hand-painted packs bring chosen colors to familiar tiles, characters and worlds. A matching pack gives each adventure its own palette.
COLOR / 02The combined color mode fills the parts a pack leaves unpainted. When a compatible pack is missing, Auto gives the scene its own color interpretation.
COLOR / 03A separate color image is composed for each eye, preserving the original scene’s stereo geometry. Color can be switched off to return to Red Viper’s original rendering.
The colors are an interpretation of the original graphics, shaped by color packs and Auto.
Explore the new interface and captured gameplay.
SELECT A SCENE
The approved new splash and Home menu, shown as a Nintendo 3DS interface preview. Emulator integration is still pending.
Gameplay captures come from Azahar on macOS. The new lower-screen menu is a design preview pending integration, composited onto a Nintendo 3DS photograph. Earlier pack builds and the combined Auto build retain their own labels. Capture provenance
Three foundations, one path to Nintendo 3DS.
danielps’s original Nintendo 3DS Virtual Boy emulator, continuing Reality Boy and Red Dragon. The original splash artwork was made by Morintari, and the control scheme by nevumx.
Visit r3Ddragon →The Nintendo 3DS foundation by Floogle / skyfloogle: the Virtual Boy core, dynamic recompiler and original renderer. This Color project builds on version 1.3.4.
Visit Red Viperyuk27’s color work provides the painted packs and the reference for Auto, stereo color matching and depth-based coloring. Red Viper Color adapts that work to Nintendo 3DS.
Visit VBoyColorRed Viper Color and its new interface: EstebanPdN. Further thanks to David Tucker / Reality Boy, the Red Dragon contributors, CidVonHighwind / VirtualBoyGo, Beetle VB / Mednafen and the upstream contributors. Original credits and license notices are preserved. Original Virtual Boy instruction book.
04 / THE NEXT CHAPTER
The color integration is taking shape. The next steps are visual checks across more scenes, followed by testing on Nintendo 3DS hardware.
Follow the Forge projectsIN DEVELOPMENT / UNRELEASED
A compatible pack supplies its painted colors. Auto fills the remaining parts, or colors the scene when a compatible pack is missing. The setting can be saved per game or globally.
No. Packs are matched to the game’s identity, while Auto interprets its scene. A missing or incompatible pack falls back to Auto; each game and scene still needs its own visual review.
It remains an experimental project in development. Follow the Forge updates for a future release and hardware-testing news.