VIRTUAL BOY → NINTENDO 3DSESTEBAN’S FORGE / 08

IN DEVELOPMENT / 75%

Born in red.
Reimagined
in color.

Red Viper Color brings hand-painted packs and automatic color to the Virtual Boy emulator for Nintendo 3DS.

Red Viper Color
VIRTUAL BOY EMULATOR FOR NINTENDO 3DS
VIRTUAL BOY ROOTS
NINTENDO 3DS DESTINATION
DEVELOPMENT
75% / THE JOURNEY CONTINUES
01 / COLOR MODE

Beyond the red.

Familiar pixels. A fresh way to see them.

COLOR / 01

Hand-painted packs.

VBoyColor’s hand-painted packs bring chosen colors to familiar tiles, characters and worlds. A matching pack gives each adventure its own palette.

COLOR / 02

Automatic color.

The combined color mode fills the parts a pack leaves unpainted. When a compatible pack is missing, Auto gives the scene its own color interpretation.

COLOR / 03

Stereoscopic depth.

A separate color image is composed for each eye, preserving the original scene’s stereo geometry. Color can be switched off to return to Red Viper’s original rendering.

The colors are an interpretation of the original graphics, shaped by color packs and Auto.

03 / THE FOUNDATIONS

Built on their work.

Three foundations, one path to Nintendo 3DS.

01

r3Ddragon

danielps’s original Nintendo 3DS Virtual Boy emulator, continuing Reality Boy and Red Dragon. The original splash artwork was made by Morintari, and the control scheme by nevumx.

Visit r3Ddragon →
02

Red Viper

The Nintendo 3DS foundation by Floogle / skyfloogle: the Virtual Boy core, dynamic recompiler and original renderer. This Color project builds on version 1.3.4.

Visit Red Viper
03

VBoyColor

yuk27’s color work provides the painted packs and the reference for Auto, stereo color matching and depth-based coloring. Red Viper Color adapts that work to Nintendo 3DS.

Visit VBoyColor

Red Viper Color and its new interface: EstebanPdN. Further thanks to David Tucker / Reality Boy, the Red Dragon contributors, CidVonHighwind / VirtualBoyGo, Beetle VB / Mednafen and the upstream contributors. Original credits and license notices are preserved. Original Virtual Boy instruction book.

04 / THE NEXT CHAPTER

Still finding
its colors.

The color integration is taking shape. The next steps are visual checks across more scenes, followed by testing on Nintendo 3DS hardware.

Follow the Forge projects
DEVELOPMENT / ESTEBAN’S PROJECT STATUS75%

IN DEVELOPMENT / UNRELEASED

05 / QUESTIONS & ANSWERS

Before you look inside.

How does the color mode work?

A compatible pack supplies its painted colors. Auto fills the remaining parts, or colors the scene when a compatible pack is missing. The setting can be saved per game or globally.

Do all games use the same palette?

No. Packs are matched to the game’s identity, while Auto interprets its scene. A missing or incompatible pack falls back to Auto; each game and scene still needs its own visual review.

Can I download Red Viper Color yet?

It remains an experimental project in development. Follow the Forge updates for a future release and hardware-testing news.

Stay close to the Forge
The new menu / UPPER SCREEN

RED VIPER COLOR / GALLERY