The Master Sword resting in its pedestal in the Lost Woods, original A Link to the Past illustration

THE LEGEND OF ZELDA

ZeldaA Link to the Past

Two worlds.
One legendary adventure.

Answer the call of Hyrule. Rediscover the Super Nintendo classic, crafted for two screens on Nintendo 3DS.

THE LOST WOODS A sword waits for its hero.

FROM THE SUPER NINTENDO CHRONICLES

A rainy night.
A call from the castle.

Some adventures stay with you.

A young hero, an ancient kingdom, and a world with a darker reflection. From the halls of Hyrule Castle to the secret paths of the Lost Woods, every discovery leads a little further into the legend.

This native port brings that journey to Nintendo 3DS, with the adventure above and the tools to explore it just below.

Revisit the original instruction booklet
Original SNES-era illustration of Link running with his sword and shield
LINK, THE HERO OF HYRULESmall beginnings. A world to save.
SUPER NINTENDO ENTERTAINMENT SYSTEM

Sixteen-bit roots.
A new home on Nintendo 3DS.

IN THE GAME · TWO SCREENS

A field guide to two worlds.

Travel between the Light and Dark Worlds, explore dungeon floors and keep Link’s equipment close. These scenes show how the Super Nintendo adventure uses both Nintendo 3DS displays.

Captured in Azahar · Port 3.2 · Image previews show the upper screen. Open the viewer to switch screens; gameplay clips show both.

A familiar kingdom, transformed.

The Pyramid of Power opens a view into the Dark World. Its lower-screen map helps place Link in the kingdom’s darker reflection.

One floor at a time.

Inside the Palace of Darkness, the lower display shows the dungeon floor and Link’s position while the room remains visible above.

The right item within reach.

The classic inventory can be opened above, with equipment and the touch item grid still visible on the lower screen.

A few moments in motion.

Skull Woods · short gameplay clip
Village of Outcasts · short gameplay clip
OLD NINTENDO 3DS

Ⅲ · BRING YOUR HANDHELD

A legend for
both generations.

The adventure runs on Old Nintendo 3DS and New Nintendo 3DS, with a rendering path adapted to each console.

OLD 3DS

A dedicated GPU rendering path, with fallback for effects that need it.

NEW 3DS

A CPU rendering path that makes use of the newer hardware.

Performance varies with the scene and console. See the current hardware notes.

Ⅳ · THE FIELD MANUAL

Before you draw your sword.

A few essentials for the journey ahead.

The Book of Mudora, original manual illustration

Begin your quest

You will need a homebrew-enabled 3DS and your own clean USA SNES game dump.

Download the port Read the complete setup guide
  1. 01

    Choose how to install

    Install the CIA with FBI, scan the release’s QR code, or launch the 3DSX through Homebrew Launcher.

  2. 02

    Bring the original adventure

    Put a clean, unheadered USA .sfc or .smc in this folder. zelda3.sfc is the recommended filename.

    sdmc:/3ds/Zelda 3DS/
  3. 03

    Let Hyrule take shape

    Press A on first launch to validate the ROM and extract the game assets locally. The download contains no ROM or extracted game assets.

  4. 04

    Make room for the music

    Audio needs sdmc:/3ds/dspfirm.cdc. Rosalina’s Dump DSP firmware option creates it from your console.

A LITTLE GUIDANCE

Answers for
the road.

From getting started to returning to the title screen.

01

Why does it ask for a ROM?

The application is a native port of the Zelda3 engine. It extracts the original artwork, maps, music and other game data from your clean USA ROM on the console. Installing the CIA or 3DSX alone is not enough. Place the ROM in sdmc:/3ds/Zelda 3DS/, then press A when prompted.

02

Does it work on Old and New 3DS?

Yes, both generations are supported. Rendering performance depends on your console and the scene. Configurable turbo also works on both: hold ZL or the C-stick on New 3DS, or hold X for one second on Old 3DS. A short tap of X still performs its normal action.

03

Which display mode should I use?

WIDE uses the 400 × 240 upper display. ORIGINAL keeps the 256 × 224 game view, and STRETCH fills the display. WIDE has Standard and Fixed camera options. Choose in Settings → Screen; your preference is saved for that ROM. Some rooms do not contain enough original tiles to fill a wider view.

04

What about translations, Redux or a randomizer?

For a translation, keep both the clean USA ROM and your patched ROM in the game folder. Compatible patches can provide translated text while the clean copy supplies the original assets. Compatibility depends on the patch.

Gameplay-changing hacks such as Redux do not work simply by selecting a patched ROM: this port runs its own engine. A randomizer is planned as a possible future addition; it is not currently available and has no announced date.

05

Will updates keep my saves?

Updates retain the port’s saves. Save in-game before updating, keep the same ROM filename and back up the game folder before changing files. Each ROM profile has its own saves and settings.

Importing an emulator’s .srm file is not part of the documented setup. Ask for help before replacing a save; renaming a file is not a supported conversion procedure.

06

How do I return to the title screen?

The port resumes the previous session. Open Settings → Restart and choose the ROM again to start from the title screen; your normal saves remain.

If an older build goes black or silent after Restart, update to v3.2 or later. That specific issue was fixed in v3.2.

PORT DEVELOPMENT

A chapter complete.

100% complete · Development status shared by Esteban. Future improvements continue through project updates.

YOU DON’T HAVE TO GO ALONE

Need a little guidance?

If something looks wrong, press L + R + A while the issue is visible. Wait for DUMP SAVED, then share the complete new folder from sdmc:/3ds/Zelda 3DS/dumps/.

Tell us your console model, port version, ROM region or translation patch, and what you were doing. Send the report through GitHub or our Discord community.